Crownfront · Player guide
The Crownfront Guide
How the world works, from your first tap on the map to a kingdom of your own.
Look it up
ItemsEvery item, recipe and drop
CreaturesHealth, power and loot
SkillsThe ladder, tier by tier
SpecializationsAll 14 pathsArms and armourWeapons and protection compared
Kingdoms & CitiesBuildings, kingdoms and cities
The guide
Getting Started
- 01Move around the worldThe map is the real world. Learn the two taps that do everything, and what the circle around you means.
- 02Gather wood, stone and moreTrees, stone deposits and iron mines are scattered across the map. Everything you build starts here.
- 03Build a workshop and craft your first gearCommon recipes work anywhere. The good ones — smelting, gear, meals — need a Personal Workshop on your own land.
- 04Fight your first creatureDeer are gentle and drop the leather every flag needs. Wolves are not gentle. Learn the rhythm of a fight before you meet one.
- 05Plant a flag and build a homeA flag claims the ground around it, gives you somewhere to teleport to, and is the only place your buildings can stand.
- 06Understand your landThe tinted circle around your flag is yours. Here is what that protects, what it does not, and how other players can take it.
- 07Travel between your flagsMenu ▸ Travel lists every place you can teleport to. Short hops are free; long ones cost Wayfeathers.
- 08Say hello, add a friend, fill in your profileThe chat bar, your profile and the friends list are how Crownfront stops being a solo game.
- 09Settle in a cityCities are player-built places with a market, a treasury and an elected Mayor. We recommend starting in Manhattan.
- 10Where to go from hereKingdoms, skills, the forge, companions, the world boss. The tutorial ends; the game does not.
Territory & Buildings
- 01Movement and the mapTap to move, the reach circle, the one fixed zoom, and how your real location is (and is not) used.
- 02Flags and territoryClaiming land, where flags may go, how borders are drawn, attack and burn, repair, hardening, travel access and colors.
- 03Buildings and interiorsEvery structure you can build, what land it needs, what happens inside it, and what falls when the land does.
Gathering & Crafting
- 01Gathering and resourcesNodes, respawns, foraging, tools, weight, and burying things with a shovel.
- 02Crafting and stationsCommon recipes, station recipes, smelting, blueprints, meals, timed runs and the Max button.
- 03Enhancement and infusionThe forge takes gear step by step past +20; infusion is permanent; the Frozen Seal insures a try.
- 04Rings and amuletsUnpolished pieces drop from any creature. Polish rolls a tier and a set of permanent powers.
Combat
- 01How combat worksAuto-combat, range, the red status dot, healing, damage and defense, and the counter-play between weapons and armor.
- 02PvP, death and gravestonesWho may attack whom, the one free swing, what you drop when you die, and the stone that marks the spot.
- 03Companions — trolls and golemsRecruiting trolls, building golems, stances, gear for your companions, and calling them to you.
- 04The world bossThe Cinderroc roosts at volcanoes around the world, breathes fire, and takes a crowd to kill.
Travel & Trade
- 01TravelSaved places, Wayfeathers, fares by distance, passage requests, invites and city keys.
- 02The Trade Hub marketEvery city's market: listings by category, partial buys, the city's cut, expiry, and selling Royal Sigils for crowns.
- 03Direct trades with a Trade TentPitch a tent, invite a second player, lock offers and settle in one atomic swap.
- 04The economyCrowns, Royal Sigils, materials, where money comes from and goes, and the public hourly census.
Kingdoms, Cities & People
- 01KingdomsFounding, ranks and permissions, the Kingdom Hall, chained territory, the vault, tax, the warehouse, towers, diplomacy and the log.
- 02Cities and electionsFounding a city with three players, the Mayor, residency, city flags and towers, taxes, the Trade Hub, and the monthly vote.
- 03Chat, mail, friends and enemiesChannels, @mentions, speech bubbles, the inbox, profiles, friendship, enmity, blocking and reporting.
Items, Creatures & Places
- 01The FlagThe basic flag claims a circle of land, becomes a travel point, and is where every fight over territory begins.
- 02The BuoyA flag planted on water. Same claim, same siege, same travel — a different name and a wet doorstep.
- 03The Log CabinYour home: a sanctuary on your own land where nothing can attack you and only invited guests may enter.
- 04The Personal WorkshopThe bench that turns ore into iron and unlocks every station recipe — meals, gloves, dyes, the shovel and more.
- 05The Metallurgy StationWhere weapons are infused with metals and gems — permanently — and where Fire Metal is smelted.
- 06The Golem WorkshopSummons worker golems on your city land and upgrades their number and speed with crowns.
- 07The Kingdom HallThe building that turns a kingdom into a realm. Every kingdom flag depends on it — and falls with it.
- 08The City HallRaised in three phases by three players on unclaimed land. The city lives while it stands.
- 09The Trade HubA city's market. Anyone may walk in; every listing is city-scoped; the Crown Collection boutique lives inside.
- 10The Wooden SignA message board you can plant anywhere at all — even on a rival's land. Cheap to make, easy to burn.
- 11The SwordThe standard melee weapon and the first real one most players craft. Everything the forge can do, it can do to a sword.
- 12The Wooden ShieldBlocks a share of incoming hits outright. Cheap, light, and part of the tutorial's first set.
- 13The BreastplateThe heaviest of the starting armor family: the most defense, the most weight. Slows you a little in exchange.
- 14The BackpackCarried, never worn. Every backpack you own raises your weight limit, and enhancing one raises it further.
- 15The WayfeatherThe travel fare. Trips within a mile are free; longer ones cost Wayfeathers by distance.
- 16The Forest DeerGentle, common, and the source of the leather every flag needs. Your first fight.
- 17The Forest WolfAttacks on sight and chases. The first creature that will kill a careless new player.
- 18The TrollHits hard, drops the best early loot, and — with Troll Lore — can be recruited to fight at your side.
- 19The CinderrocThe legendary fire bird. A world boss that roosts at volcanoes, breathes fire, and takes a crowd to kill.
- 20The Mourning SpriteButterfly-like creatures that live around some Mourning Trees. They only fight back.
- 21The Silk SpiderFound in a slice of the world. Its silk is what a crossbow is strung with.
- 22The Mourning TreeThe everyday tree: harvest it for wood, chop it down for more, or pick its berries.
- 23The Stone DepositStone for workshops, halls, hardening and the heavier buildings.
- 24The Iron MineOre that a workshop smelts into iron — the metal behind nearly every weapon and armor piece.
- 25SmeltingOre into iron at the Personal Workshop. The step between gathering and gear.