Crownfront · Player guide

The Crownfront Guide

How the world works, from your first tap on the map to a kingdom of your own.

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The guide

Items, Creatures & Places

  1. 01The FlagThe basic flag claims a circle of land, becomes a travel point, and is where every fight over territory begins.
  2. 02The BuoyA flag planted on water. Same claim, same siege, same travel — a different name and a wet doorstep.
  3. 03The Log CabinYour home: a sanctuary on your own land where nothing can attack you and only invited guests may enter.
  4. 04The Personal WorkshopThe bench that turns ore into iron and unlocks every station recipe — meals, gloves, dyes, the shovel and more.
  5. 05The Metallurgy StationWhere weapons are infused with metals and gems — permanently — and where Fire Metal is smelted.
  6. 06The Golem WorkshopSummons worker golems on your city land and upgrades their number and speed with crowns.
  7. 07The Kingdom HallThe building that turns a kingdom into a realm. Every kingdom flag depends on it — and falls with it.
  8. 08The City HallRaised in three phases by three players on unclaimed land. The city lives while it stands.
  9. 09The Trade HubA city's market. Anyone may walk in; every listing is city-scoped; the Crown Collection boutique lives inside.
  10. 10The Wooden SignA message board you can plant anywhere at all — even on a rival's land. Cheap to make, easy to burn.
  11. 11The SwordThe standard melee weapon and the first real one most players craft. Everything the forge can do, it can do to a sword.
  12. 12The Wooden ShieldBlocks a share of incoming hits outright. Cheap, light, and part of the tutorial's first set.
  13. 13The BreastplateThe heaviest of the starting armor family: the most defense, the most weight. Slows you a little in exchange.
  14. 14The BackpackCarried, never worn. Every backpack you own raises your weight limit, and enhancing one raises it further.
  15. 15The WayfeatherThe travel fare. Trips within a mile are free; longer ones cost Wayfeathers by distance.
  16. 16The Forest DeerGentle, common, and the source of the leather every flag needs. Your first fight.
  17. 17The Forest WolfAttacks on sight and chases. The first creature that will kill a careless new player.
  18. 18The TrollHits hard, drops the best early loot, and — with Troll Lore — can be recruited to fight at your side.
  19. 19The CinderrocThe legendary fire bird. A world boss that roosts at volcanoes, breathes fire, and takes a crowd to kill.
  20. 20The Mourning SpriteButterfly-like creatures that live around some Mourning Trees. They only fight back.
  21. 21The Silk SpiderFound in a slice of the world. Its silk is what a crossbow is strung with.
  22. 22The Mourning TreeThe everyday tree: harvest it for wood, chop it down for more, or pick its berries.
  23. 23The Stone DepositStone for workshops, halls, hardening and the heavier buildings.
  24. 24The Iron MineOre that a workshop smelts into iron — the metal behind nearly every weapon and armor piece.
  25. 25SmeltingOre into iron at the Personal Workshop. The step between gathering and gear.

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