Arms and armour
Every weapon and every piece of armour on one page, so you can weigh reach against speed and protection against weight.
Weapons
| Weapon | Kind | Power | Per upgrade | Damage | Range | Swing | Armour pen. | Made from |
|---|---|---|---|---|---|---|---|---|
| Melee Weapon | 6.5 | +0.26 | Slash | 25 m | 2 s | 0 | 1 × Iron, 2 × Wood | |
| Projectile Weapon | 7 | +0.28 | Pierce | 130 m | 2.8 s | 3 | 10 × Silk, 5 × Wood, 3 × Iron | |
| Melee Weapon | 4 | +0.16 | Pierce | 25 m | 1.05 s | 0.5 | 1 × Iron, 1 × Leather | |
| Melee Weapon | 6 | +0.24 | Slash | 25 m | 1.6 s | 0 | A skin of Sword | |
| Melee Weapon | 6.5 | +0.26 | Slash | 25 m | 2 s | 0 | A skin of Axe | |
| Projectile Weapon | 5 | +0.2 | Pierce | 95 m | 1.5 s | 1.5 | 4 × Wood, 3 × Iron, 1 × Leather | |
| Projectile Weapon | 4.5 | +0.18 | Pierce | 110 m | 1.5 s | 0 | 1 × Iron | |
| Melee Weapon | 5.5 | +0.22 | Pierce | 30 m | 1.75 s | 1.5 | 2 × Wood, 1 × Stone | |
| Melee Weapon | 5.5 | +0.22 | Blunt | 30 m | 1.8 s | 2 | 6 × Wood, 1 × Leather, 1 × Iron | |
| Melee Weapon | 6 | +0.24 | Slash | 25 m | 1.6 s | 0 | 2 × Iron, 1 × Wood |
Every hit lands between 85% and 115% of a weapon's power. Swing is wind-up plus recovery.
Armour and shields
| Piece | Class | Armour | Evasion | Weight | Made from |
|---|---|---|---|---|---|
| Heavy Armor | 6 | 9 kg | 3 × Iron, 1 × Leather | ||
| Heavy Armor | 6 | 9 kg | A skin of Breastplate | ||
| Heavy Armor | 5 | 7.5 kg | 4 × Iron, 3 × Leather, 2 × Stone | ||
| Light Armor | 4 | +3 | 3 kg | 6 × Leather | |
| Light Armor | 3 | +6 | 2.5 kg | 4 × Leather | |
| Shield | 3 | 3 kg | 2 × Wood, 1 × Leather |