Specializations

A specialization is the closest thing Crownfront has to a class. You hold one at a time, it has 5 levels, and a respec lets you change it.

Specialization

Assassin

Masters of the shadows, striking from the space between heartbeats.

Opens from
Skirmishing 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +2% dagger damage; aggressive timer −5%.

  2. 2
    Level 2

    +4% total; Ambush — your opening strike on an unsuspecting target hits 30% harder.

  3. 3
    Level 3

    +6% total; timer −10%.

  4. 4
    Level 4

    +7% total; Ambush 40%.

  5. 5
    Level 5

    +8% dagger damage total; Ambush 50%; timer −15%.

Specialization

Crafter

Waste nothing; from the same resources, always more.

Opens from
Tactics 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    1% chance a common material is refunded when you craft. (Craft time and repair await crafting depth.)

  2. 2
    Level 2

    2% total; Tactics maximum rises to 6.

  3. 3
    Level 3

    3% total.

  4. 4
    Level 4

    4% total.

  5. 5
    Level 5

    5% total.

Specialization

Druid

True heralds of nature, mending what battle breaks.

Opens from
Tactics 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    Wield a staff freely; +2% staff damage; wear Dragon Scalemail; Replenish transfers your Health at 70%.

  2. 2
    Level 2

    +4% total; +2 Evasion; Tactics maximum rises to 6.

  3. 3
    Level 3

    +6% total; Replenish transfers 1:1.

  4. 4
    Level 4

    +7% total; +4 Evasion total; a staff hit disrupts bonus defenses for 3 s (8 s cooldown).

  5. 5
    Level 5

    +8% total; Replenish overflows 1.3:1.

Specialization

Explorer

The unclaimed world moves aside for those who walk it.

Opens from
Tactics 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +2% move speed, doubled out of combat.

  2. 2
    Level 2

    Tactics maximum rises to 6.

  3. 3
    Level 3

    +4% speed total (+8% out of combat); shrug off half of the first snare every 30 s.

  4. 4
    Level 4

    The road settles into your legs — the final burst comes at rank 5.

  5. 5
    Level 5

    +5% speed total (+10% out of combat).

Specialization

Gunslinger

Revolver specialists in a duster and vest — fast, suppressive, never pinned down.

Opens from
Skirmishing 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    Equip Revolvers; +2% revolver damage; +4% move speed; Vest Mastery — full Vest defense plus +2 Evasion while worn.

  2. 2
    Level 2

    +4% total; Suppression on hit — −5% move speed per stack, 2 s.

  3. 3
    Level 3

    +6% total; +7% speed total.

  4. 4
    Level 4

    +7% total; revolver hits can Daze 1.25 s (about once a minute).

  5. 5
    Level 5

    +8% total; +10% speed total.

Specialization

Knight

The paragon of defense, charging forth behind sword and steel.

Opens from
Cleave 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +2% sword damage; wear Heavy Armor without penalty.

  2. 2
    Level 2

    +4% total; +1 shield Defense against crossbows, revolvers, and shurikens.

  3. 3
    Level 3

    +6% total; Riposte — a block primes your next sword hit for +15% (8 s cooldown).

  4. 4
    Level 4

    +7% total; +2 shield Defense total against ranged steel.

  5. 5
    Level 5

    +8% sword damage total.

Specialization

Legion

Spears forward, shields together — unmatched when allies stand near.

Opens from
Cleave 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +2% spear damage; wear Heavy Armor without penalty.

  2. 2
    Level 2

    +4% total.

  3. 3
    Level 3

    +6% total; Brace — root a dashing attacker for 0.75 s (8 s cooldown).

  4. 4
    Level 4

    +7% spear damage total.

  5. 5
    Level 5

    +8% spear damage total.

Specialization

Mercenary

Crossbows keep them honest; a long fight only sharpens the spear.

Opens from
Archery 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +1% damage with crossbows and spears; wear Heavy Armor without penalty.

  2. 2
    Level 2

    +2% totals.

  3. 3
    Level 3

    +3% totals; Study Target — long fights build up to 5 Insight.

  4. 4
    Level 4

    +4% totals.

  5. 5
    Level 5

    +5% totals with crossbows and spears.

Specialization

Merchant

Masters of mercantilism — riches are a weapon like any other.

Opens from
Tactics 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    Shop margins improve 7% in your favor.

  2. 2
    Level 2

    14% total; Tactics maximum rises to 6.

  3. 3
    Level 3

    21% total.

  4. 4
    Level 4

    28% total.

  5. 5
    Level 5

    35% total.

Specialization

Militia

Masters of the crossbow at any distance.

Opens from
Archery 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +2% crossbow damage; wear Heavy Armor without penalty.

  2. 2
    Level 2

    +4% total; +1 Heavy-Armor Defense against crossbows, revolvers, and shurikens.

  3. 3
    Level 3

    +6% total; bolts ignore 25% of the target's Evasion.

  4. 4
    Level 4

    +8% total; +2 Heavy-Armor Defense total against ranged steel.

  5. 5
    Level 5

    +10% total; +1.5 Armor Penetration against heavy armor.

Specialization

Ninja

Speed incarnate, dancing around enemies in a whirl of steel.

Opens from
Skirmishing 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +2% shuriken damage; +3% move speed.

  2. 2
    Level 2

    +4% total; +2 Evasion.

  3. 3
    Level 3

    +6% total; +6% speed total; Evade Momentum — an evade primes your next shuriken for +10% (8 s cooldown).

  4. 4
    Level 4

    +7% total; +5 Evasion total.

  5. 5
    Level 5

    +8% total; +8% speed total.

Specialization

Ranger

Bow or blade, they choose the distance — and keep it.

Opens from
Archery 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +2% damage with bows, crossbows, and slings.

  2. 2
    Level 2

    +3% total; +3% move speed; +1 Light-Armor Defense against melee steel.

  3. 3
    Level 3

    +4% total; long shots slow the target 10% for 1.5 s.

  4. 4
    Level 4

    +5% total; +5% speed total; +2 Light-Armor Defense total.

  5. 5
    Level 5

    +6% damage total with bows, crossbows, and slings.

Specialization

Thief

Quick fingers, quicker feet, and other people's purses.

Opens from
Skirmishing 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +1% dagger damage; +4% move speed.

  2. 2
    Level 2

    +2% total; +2 Evasion; shrug off half of the first snare every 30 s.

  3. 3
    Level 3

    +3% total; +7% speed total.

  4. 4
    Level 4

    +4% total; +4 Evasion total; steal up to 5,000 crowns from defeated players.

  5. 5
    Level 5

    +5% total; +10% speed total.

Specialization

Warrior

Brutes whose axes bite harder as their blood runs thinner.

Opens from
Cleave 3
Levels
5
Cost
1 point each
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What each level gives

  1. 1
    Level 1

    +2% axe damage; +2 Maximum Health; wear Heavy Armor without penalty.

  2. 2
    Level 2

    +4% total; +4 Health total; +4% melee damage below 25% Health.

  3. 3
    Level 3

    +6% total; +6 Health total.

  4. 4
    Level 4

    +7% total; +8 Health total; +8% melee damage below 25% Health.

  5. 5
    Level 5

    +8% total; +10 Health total; +12% melee damage below 25% Health.