Specializations
A specialization is the closest thing Crownfront has to a class. You hold one at a time, it has 5 levels, and a respec lets you change it.

Specialization
Assassin
Masters of the shadows, striking from the space between heartbeats.
- Opens from
- Skirmishing 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+2% dagger damage; aggressive timer −5%.
- 2Level 2
+4% total; Ambush — your opening strike on an unsuspecting target hits 30% harder.
- 3Level 3
+6% total; timer −10%.
- 4Level 4
+7% total; Ambush 40%.
- 5Level 5
+8% dagger damage total; Ambush 50%; timer −15%.

Specialization
Crafter
Waste nothing; from the same resources, always more.
- Opens from
- Tactics 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
1% chance a common material is refunded when you craft. (Craft time and repair await crafting depth.)
- 2Level 2
2% total; Tactics maximum rises to 6.
- 3Level 3
3% total.
- 4Level 4
4% total.
- 5Level 5
5% total.

Specialization
Druid
True heralds of nature, mending what battle breaks.
- Opens from
- Tactics 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
Wield a staff freely; +2% staff damage; wear Dragon Scalemail; Replenish transfers your Health at 70%.
- 2Level 2
+4% total; +2 Evasion; Tactics maximum rises to 6.
- 3Level 3
+6% total; Replenish transfers 1:1.
- 4Level 4
+7% total; +4 Evasion total; a staff hit disrupts bonus defenses for 3 s (8 s cooldown).
- 5Level 5
+8% total; Replenish overflows 1.3:1.

Specialization
Explorer
The unclaimed world moves aside for those who walk it.
- Opens from
- Tactics 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+2% move speed, doubled out of combat.
- 2Level 2
Tactics maximum rises to 6.
- 3Level 3
+4% speed total (+8% out of combat); shrug off half of the first snare every 30 s.
- 4Level 4
The road settles into your legs — the final burst comes at rank 5.
- 5Level 5
+5% speed total (+10% out of combat).

Specialization
Gunslinger
Revolver specialists in a duster and vest — fast, suppressive, never pinned down.
- Opens from
- Skirmishing 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
Equip Revolvers; +2% revolver damage; +4% move speed; Vest Mastery — full Vest defense plus +2 Evasion while worn.
- 2Level 2
+4% total; Suppression on hit — −5% move speed per stack, 2 s.
- 3Level 3
+6% total; +7% speed total.
- 4Level 4
+7% total; revolver hits can Daze 1.25 s (about once a minute).
- 5Level 5
+8% total; +10% speed total.

Specialization
Knight
The paragon of defense, charging forth behind sword and steel.
- Opens from
- Cleave 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+2% sword damage; wear Heavy Armor without penalty.
- 2Level 2
+4% total; +1 shield Defense against crossbows, revolvers, and shurikens.
- 3Level 3
+6% total; Riposte — a block primes your next sword hit for +15% (8 s cooldown).
- 4Level 4
+7% total; +2 shield Defense total against ranged steel.
- 5Level 5
+8% sword damage total.

Specialization
Legion
Spears forward, shields together — unmatched when allies stand near.
- Opens from
- Cleave 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+2% spear damage; wear Heavy Armor without penalty.
- 2Level 2
+4% total.
- 3Level 3
+6% total; Brace — root a dashing attacker for 0.75 s (8 s cooldown).
- 4Level 4
+7% spear damage total.
- 5Level 5
+8% spear damage total.

Specialization
Mercenary
Crossbows keep them honest; a long fight only sharpens the spear.
- Opens from
- Archery 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+1% damage with crossbows and spears; wear Heavy Armor without penalty.
- 2Level 2
+2% totals.
- 3Level 3
+3% totals; Study Target — long fights build up to 5 Insight.
- 4Level 4
+4% totals.
- 5Level 5
+5% totals with crossbows and spears.

Specialization
Merchant
Masters of mercantilism — riches are a weapon like any other.
- Opens from
- Tactics 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
Shop margins improve 7% in your favor.
- 2Level 2
14% total; Tactics maximum rises to 6.
- 3Level 3
21% total.
- 4Level 4
28% total.
- 5Level 5
35% total.

Specialization
Militia
Masters of the crossbow at any distance.
- Opens from
- Archery 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+2% crossbow damage; wear Heavy Armor without penalty.
- 2Level 2
+4% total; +1 Heavy-Armor Defense against crossbows, revolvers, and shurikens.
- 3Level 3
+6% total; bolts ignore 25% of the target's Evasion.
- 4Level 4
+8% total; +2 Heavy-Armor Defense total against ranged steel.
- 5Level 5
+10% total; +1.5 Armor Penetration against heavy armor.

Specialization
Ninja
Speed incarnate, dancing around enemies in a whirl of steel.
- Opens from
- Skirmishing 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+2% shuriken damage; +3% move speed.
- 2Level 2
+4% total; +2 Evasion.
- 3Level 3
+6% total; +6% speed total; Evade Momentum — an evade primes your next shuriken for +10% (8 s cooldown).
- 4Level 4
+7% total; +5 Evasion total.
- 5Level 5
+8% total; +8% speed total.

Specialization
Ranger
Bow or blade, they choose the distance — and keep it.
- Opens from
- Archery 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+2% damage with bows, crossbows, and slings.
- 2Level 2
+3% total; +3% move speed; +1 Light-Armor Defense against melee steel.
- 3Level 3
+4% total; long shots slow the target 10% for 1.5 s.
- 4Level 4
+5% total; +5% speed total; +2 Light-Armor Defense total.
- 5Level 5
+6% damage total with bows, crossbows, and slings.

Specialization
Thief
Quick fingers, quicker feet, and other people's purses.
- Opens from
- Skirmishing 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+1% dagger damage; +4% move speed.
- 2Level 2
+2% total; +2 Evasion; shrug off half of the first snare every 30 s.
- 3Level 3
+3% total; +7% speed total.
- 4Level 4
+4% total; +4 Evasion total; steal up to 5,000 crowns from defeated players.
- 5Level 5
+5% total; +10% speed total.

Specialization
Warrior
Brutes whose axes bite harder as their blood runs thinner.
- Opens from
- Cleave 3
- Levels
- 5
- Cost
- 1 point each
What each level gives
- 1Level 1
+2% axe damage; +2 Maximum Health; wear Heavy Armor without penalty.
- 2Level 2
+4% total; +4 Health total; +4% melee damage below 25% Health.
- 3Level 3
+6% total; +6 Health total.
- 4Level 4
+7% total; +8 Health total; +8% melee damage below 25% Health.
- 5Level 5
+8% total; +10 Health total; +12% melee damage below 25% Health.