All pages

Every page in the guide, by part.

Look-up pages

Getting Started

Territory & Buildings

Gathering & Crafting

Combat

Skills & Progression

Travel & Trade

Kingdoms, Cities & People

Royal Sigils & the Crown Collection

Items, Creatures & Places

The Flag

The basic flag claims a circle of land, becomes a travel point, and is where every fight over territory begins.

The Buoy

A flag planted on water. Same claim, same siege, same travel — a different name and a wet doorstep.

The Log Cabin

Your home: a sanctuary on your own land where nothing can attack you and only invited guests may enter.

The Personal Workshop

The bench that turns ore into iron and unlocks every station recipe — meals, gloves, dyes, the shovel and more.

The Metallurgy Station

Where weapons are infused with metals and gems — permanently — and where Fire Metal is smelted.

The Golem Workshop

Summons worker golems on your city land and upgrades their number and speed with crowns.

The Kingdom Hall

The building that turns a kingdom into a realm. Every kingdom flag depends on it — and falls with it.

The City Hall

Raised in three phases by three players on unclaimed land. The city lives while it stands.

The Trade Hub

A city's market. Anyone may walk in; every listing is city-scoped; the Crown Collection boutique lives inside.

The Wooden Sign

A message board you can plant anywhere at all — even on a rival's land. Cheap to make, easy to burn.

The Sword

The standard melee weapon and the first real one most players craft. Everything the forge can do, it can do to a sword.

The Wooden Shield

Blocks a share of incoming hits outright. Cheap, light, and part of the tutorial's first set.

The Breastplate

The heaviest of the starting armor family: the most defense, the most weight. Slows you a little in exchange.

The Backpack

Carried, never worn. Every backpack you own raises your weight limit, and enhancing one raises it further.

The Wayfeather

The travel fare. Trips within a mile are free; longer ones cost Wayfeathers by distance.

The Forest Deer

Gentle, common, and the source of the leather every flag needs. Your first fight.

The Forest Wolf

Attacks on sight and chases. The first creature that will kill a careless new player.

The Troll

Hits hard, drops the best early loot, and — with Troll Lore — can be recruited to fight at your side.

The Cinderroc

The legendary fire bird. A world boss that roosts at volcanoes, breathes fire, and takes a crowd to kill.

The Mourning Sprite

Butterfly-like creatures that live around some Mourning Trees. They only fight back.

The Silk Spider

Found in a slice of the world. Its silk is what a crossbow is strung with.

The Mourning Tree

The everyday tree: harvest it for wood, chop it down for more, or pick its berries.

The Stone Deposit

Stone for workshops, halls, hardening and the heavier buildings.

The Iron Mine

Ore that a workshop smelts into iron — the metal behind nearly every weapon and armor piece.

Smelting

Ore into iron at the Personal Workshop. The step between gathering and gear.