Travel & Trade
Teleporting between your flags and saved places, the Trade Hub market, direct trades, and the economy.
- 01TravelSaved places, Wayfeathers, fares by distance, passage requests, invites and city keys.
- 02The Trade Hub marketEvery city's market: listings by category, partial buys, the city's cut, expiry, and selling Royal Sigils for crowns.
- 03Direct trades with a Trade TentPitch a tent, invite a second player, lock offers and settle in one atomic swap.
- 04The economyCrowns, Royal Sigils, materials, where money comes from and goes, and the public hourly census.