Skills

There are no classes. You spend points on a ladder of skills, tier by tier, and each skill has 3 levels. Level text is read from the live game.

56 skills, 14 tiers

General skills come first. At tier 4 you may take one specialization.

1 point a level

Every level of every skill on this page costs 1 point.

14 specializations

Each opens from a tier 1 skill at level 3. They have their own page.

56 skills

Tier 1ArcheryDetails ↓

Steady hands and sharp eyes for every string and trigger.

Tier
1
Levels
3

Each level

  • Level 1. +2% damage with bows, crossbows, and slings.
  • Level 2. +4% damage total with bows, crossbows, and slings; +1 Precision with them.
  • Level 3. +6% damage total; +2 Precision total. Unlocks Militia, Ranger, and Mercenary Training.
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Tier 1CleaveDetails ↓

Put your weight behind every swing of blade, axe, and spear.

Tier
1
Levels
3

Each level

  • Level 1. +2% damage with swords, axes, and spears.
  • Level 2. +4% damage total with swords, axes, and spears; +1 Accuracy with them.
  • Level 3. +6% damage total; +2 Accuracy total. Unlocks Knight, Legion, and Warrior Training.
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Tier 1SkirmishingDetails ↓

An agile discipline of light weapons, mobility, and evasion.

Tier
1
Levels
3

Each level

  • Level 1. Use Skirmisher weapons and Light Armor; +2% damage and +2 Evasion with Skirmisher weapons.
  • Level 2. +4% damage and +4 Evasion totals with Skirmisher weapons.
  • Level 3. +6% damage and +6 Evasion totals. Unlocks Assassin, Ninja, Gunslinger, and Thief Training.
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Tier 1TacticsDetails ↓

Plan your assaults outside of battle to fight more efficiently.

Tier
1
Levels
3

Each level

  • Level 1. Plans build while you are at peace; each damaging action spends one for +1% damage and +1 Accuracy. Hold up to 1.
  • Level 2. Hold up to 2 plans.
  • Level 3. Hold up to 3 plans. Unlocks Merchant, Crafter, Druid, and Explorer Training.
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Tier 2ScavengeDetails ↓

Nothing a kill leaves behind goes to waste.

Tier
2
Levels
3

Each level

  • Level 1. 5% chance of one bonus common material from kills.
  • Level 2. Bonus-material chance becomes 10%.
  • Level 3. Bonus-material chance becomes 15%.
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Tier 2Hunter's EyeDetails ↓

See the seam in the armor before the shot leaves your hand.

Tier
2
Levels
3

Each level

  • Level 1. +1 Precision with ranged weapons.
  • Level 2. +2 Precision total with ranged weapons.
  • Level 3. +3 Precision total with ranged weapons.
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Tier 2ForagingDetails ↓

The land feeds those who know where to look.

Tier
2
Levels
3

Each level

  • Level 1. 10% more yield when gathering plants. (Rare finds come later.)
  • Level 2. Plant yield bonus becomes 20%.
  • Level 3. Plant yield bonus becomes 30%.
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Tier 2EnduranceDetails ↓

Outlast what you cannot outfight.

Tier
2
Levels
3

Each level

  • Level 1. +3 Maximum Health; +3% healing received.
  • Level 2. +6 Maximum Health total; +6% healing received total.
  • Level 3. +9 Maximum Health total; +10% healing received total.
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Tier 3BlacksmithingDetails ↓

Shape metal into edges and plates worth trusting.

Tier
3
Levels
3

Each level

  • Level 1. 3% chance a common material is refunded when you craft. (Craft time and repair await crafting depth.)
  • Level 2. Refund chance becomes 6%.
  • Level 3. Refund chance becomes 10%.
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Tier 3AlchemyDetails ↓

Distill the wild into bottles that bite back.

Tier
3
Levels
3

Each level

  • Level 1. 3% craft-refund chance; your potions restore 5% more. (Craft time awaits crafting depth.)
  • Level 2. 6% refund; potions 10% more.
  • Level 3. 10% refund; potions 15% more.
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Tier 3LeatherworkingDetails ↓

Cure, cut, and stitch hides into second skins.

Tier
3
Levels
3

Each level

  • Level 1. 3% chance a common material is refunded when you craft. (Craft time and repair await crafting depth.)
  • Level 2. Refund chance becomes 6%.
  • Level 3. Refund chance becomes 10%.
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Tier 3WoodworkingDetails ↓

Grain, joint, and patience.

Tier
3
Levels
3

Each level

  • Level 1. 3% chance a common material is refunded when you craft. (Craft time and repair await crafting depth.)
  • Level 2. Refund chance becomes 6%.
  • Level 3. Refund chance becomes 10%.
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Tier 5Troodont DoctrineDetails ↓

Old field lore on surviving what hunts you.

Tier
5
Levels
3

Each level

  • Level 1. +1 Defense against monsters.
  • Level 2. +2 Defense total against monsters.
  • Level 3. +3 Defense total against monsters.
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Tier 5CookingDetails ↓

A full belly fights harder.

Tier
5
Levels
3

Each level

  • Level 1. Your meal buffs last 25% longer; 5% chance a meal is not consumed.
  • Level 2. Buffs last 50% longer; preserve chance 10%.
  • Level 3. Buffs last 100% longer; preserve chance 20%.
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Tier 5Troll LoreDetails ↓

Know the brute before it knows you.

Tier
5
Levels
3

Each level

  • Level 1. +4% damage against monsters. Offer a Morning Berry to recruit 1 troll.
  • Level 2. +8% damage total against monsters. Recruit up to 2 trolls.
  • Level 3. +12% damage total against monsters. Recruit up to 3 trolls.
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Tier 5Relentless AssaultDetails ↓

Never give them a breath between blows.

Tier
5
Levels
3

Each level

  • Level 1. +2 Haste (faster attack cycle).
  • Level 2. +4 Haste total.
  • Level 3. +6 Haste total.
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Tier 7RicochetDetails ↓

One shot, two problems.

Tier
7
Levels
3

Each level

  • Level 1. 10% chance a ranged hit bounces to a nearby enemy for 30% of the damage.
  • Level 2. Bounce chance 20%; the bounce carries 35%.
  • Level 3. Bounce chance 30%; the bounce carries 40%.
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Tier 7HemorrhageDetails ↓

Wounds that keep working after the blade leaves.

Tier
7
Levels
3

Each level

  • Level 1. Melee hits: 5% chance to Bleed for 20% of the hit.
  • Level 2. 10% chance; Bleed becomes 30%.
  • Level 3. 15% chance; Bleed becomes 40%.
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Tier 7LongshotDetails ↓

Distance is a weapon.

Tier
7
Levels
3

Each level

  • Level 1. +10 m range with ranged weapons; +5% damage at long range.
  • Level 2. +20 m range; +10% at long range.
  • Level 3. +30 m range; +15% at long range.
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Tier 7CounterstrikeDetails ↓

Turn a dodge into an opening.

Tier
7
Levels
3

Each level

  • Level 1. A real dodge or block primes your next attack: +10% damage. 12 s cooldown.
  • Level 2. Primed bonus becomes 20%; cooldown 10 s.
  • Level 3. Primed bonus becomes 30%; cooldown 8 s.
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Tier 9SerenityDetails ↓

Stillness closes wounds.

Tier
9
Levels
3

Each level

  • Level 1. Recover Health 20% faster while unaggressive; aggressive timer −10%.
  • Level 2. Recovery becomes 40% faster; timer −20%.
  • Level 3. Recovery becomes 60% faster; timer −30%.
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Tier 9MercantilismDetails ↓

Every price has a better one underneath.

Tier
9
Levels
3

Each level

  • Level 1. Shop margins improve 5% in your favor. (Listing fees await a marketplace.)
  • Level 2. Margins become 10%.
  • Level 3. Margins become 15%.
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Tier 9Field MedicineDetails ↓

Patch fast, fight on.

Tier
9
Levels
3

Each level

  • Level 1. Healing you give with consumables restores 10% more.
  • Level 2. 20% more.
  • Level 3. 30% more.
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Tier 9OpportunistDetails ↓

Hit them while they're already hurting.

Tier
9
Levels
3

Each level

  • Level 1. +5% damage to afflicted or crowd-controlled targets.
  • Level 2. Bonus becomes 10%.
  • Level 3. Bonus becomes 15%.
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Tier 10Opening StrikeDetails ↓

Exploit an untouched foe with one perfect first blow.

Tier
10
Levels
3

Each level

  • Level 1. Your first attack on a full-health monster deals +15% damage. Once per target per fight; never bosses or players.
  • Level 2. Bonus becomes 25%.
  • Level 3. Bonus becomes 35%.
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Tier 10Shield ChargeDetails ↓

The wall advances.

Tier
10
Levels
3

Each level

  • Level 1. With a shield: rush a target, briefly rooting it; +1 Defense in the rush. 24 s cooldown.
  • Level 2. +2 Defense; cooldown 20 s.
  • Level 3. +3 Defense; cooldown 16 s.
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Tier 10MetallurgyDetails ↓

Read the ore; waste nothing.

Tier
10
Levels
3

Each level

  • Level 1. Awaits ore refining.
  • Level 2. Awaits ore refining.
  • Level 3. Awaits ore refining.
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Tier 10FortitudeDetails ↓

What weakens others washes off you.

Tier
10
Levels
3

Each level

  • Level 1. Afflictions on you end 10% sooner; +0.5 Defense while afflicted.
  • Level 2. 20% sooner; +1 Defense while afflicted.
  • Level 3. 30% sooner; +1.5 Defense while afflicted.
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Tier 12Trap MasteryDetails ↓

The ground itself takes your side.

Tier
12
Levels
3

Each level

  • Level 1. Awaits traps.
  • Level 2. Awaits traps.
  • Level 3. Awaits traps.
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Tier 12CartographyDetails ↓

A good map is half the journey.

Tier
12
Levels
3

Each level

  • Level 1. Travel fares cost 10% fewer Wayfeathers. (Reveal radius awaits map reveal.)
  • Level 2. Fares fall 20%.
  • Level 3. Fares fall 30%.
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Tier 12ProvokeDetails ↓

Make it your fight, on your terms.

Tier
12
Levels
3

Each level

  • Level 1. Force a monster to attack you for 4 s (40 s cooldown).
  • Level 2. 6 s taunt, 35 s cooldown.
  • Level 3. 8 s taunt, 30 s cooldown.
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Tier 12Beast LoreDetails ↓

Fang and claw hold no surprises for you.

Tier
12
Levels
3

Each level

  • Level 1. +4% damage and +1 Defense against creatures; 5% bonus creature materials.
  • Level 2. +8% and +2 totals; 10% materials.
  • Level 3. +12% and +3 totals; 15% materials.
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Tier 13PathfinderDetails ↓

The wild parts to let you through.

Tier
13
Levels
3

Each level

  • Level 1. +3% move speed out of combat; travel fares −7%.
  • Level 2. +6% speed total; fares −14%.
  • Level 3. +9% speed total; fares −20%.
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Tier 13Runic AttunementDetails ↓

Bind one rune's power to your blood: Ember, Stone, or Gale. Change it only at peace, once every five minutes.

Tier
13
Levels
3

Each level

  • Level 1. Ember +5% staff damage · Stone +1 Defense, armor slows you 2% less · Gale +3% speed and +1 Accuracy.
  • Level 2. Ember +10% · Stone +2 and 4% less · Gale +6% and +2.
  • Level 3. Ember +15% · Stone +3 and 6% less · Gale +9% and +3.
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Tier 13Rally CryDetails ↓

Your voice is a weapon your allies carry.

Tier
13
Levels
3

Each level

  • Level 1. Rally nearby allies: +2% damage and +1 Accuracy. 60 s cooldown.
  • Level 2. +4% and +2; 50 s cooldown.
  • Level 3. +6% and +3; 40 s cooldown.
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Tier 13Monster BaneDetails ↓

The wild learns to fear you back.

Tier
13
Levels
3

Each level

  • Level 1. +5% damage against monsters.
  • Level 2. +10% total.
  • Level 3. +15% total.
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Tier 15WardingDetails ↓

Curses find no purchase.

Tier
15
Levels
3

Each level

  • Level 1. Awaits magic.
  • Level 2. Awaits magic.
  • Level 3. Awaits magic.
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Tier 15BloodlustDetails ↓

Every kill feeds the next.

Tier
15
Levels
3

Each level

  • Level 1. Player and elite kills grant a 30 s stack: +1% damage each. Max 3.
  • Level 2. Max 5 stacks.
  • Level 3. Max 7 stacks.
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Tier 15TauntDetails ↓

Words that cut deeper than steel.

Tier
15
Levels
3

Each level

  • Level 1. Mark a rival: −3% to their damage. 25 s cooldown.
  • Level 2. −6%; 20 s cooldown.
  • Level 3. −9%; 15 s cooldown.
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Tier 15TriumphDetails ↓

Victory closes your wounds.

Tier
15
Levels
3

Each level

  • Level 1. Player and elite kills restore 5% of your Maximum Health; ordinary kills 2%.
  • Level 2. 10% restored; ordinary kills 4%.
  • Level 3. 15% restored; ordinary kills 6%.
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Tier 16SiegecraftDetails ↓

Walls are only a slower kind of door.

Tier
16
Levels
3

Each level

  • Level 1. +10% damage to enemy buildings.
  • Level 2. +20% total.
  • Level 3. +30% total.
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Tier 16Commanding PresenceDetails ↓

Yours fight harder within your shadow.

Tier
16
Levels
3

Each level

  • Level 1. Your deployed beings gain 10% Maximum Health, +2% damage, +1 Defense.
  • Level 2. 15% Health, +4% damage, +2 Defense totals.
  • Level 3. 20% Health, +6% damage, +3 Defense totals.
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Tier 16FatalityDetails ↓

Strike where life is thinnest.

Tier
16
Levels
3

Each level

  • Level 1. +2 Precision.
  • Level 2. +4 Precision total.
  • Level 3. +6 Precision total.
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Tier 16ExecutionerDetails ↓

End what is already ending.

Tier
16
Levels
3

Each level

  • Level 1. +10% damage to living targets below 20% Health.
  • Level 2. +20% total.
  • Level 3. +30% total.
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Tier 17HeroismDetails ↓

Legends are just people who stood back up.

Tier
17
Levels
3

Each level

  • Level 1. +5 Maximum Health.
  • Level 2. +10 Maximum Health total.
  • Level 3. +15 Maximum Health total.
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Tier 17CleanseDetails ↓

Burn the poison out by will alone.

Tier
17
Levels
3

Each level

  • Level 1. Purge one negative effect. 90 s cooldown.
  • Level 2. Cooldown 75 s.
  • Level 3. Cooldown 60 s.
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Tier 17FocusDetails ↓

The world narrows to the target.

Tier
17
Levels
3

Each level

  • Level 1. +2 Accuracy.
  • Level 2. +4 Accuracy total.
  • Level 3. +6 Accuracy total.
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Tier 17Last StandDetails ↓

Not yet. Not like this.

Tier
17
Levels
3

Each level

  • Level 1. Survive lethal damage at 1 Health once every 10 minutes.
  • Level 2. Once every 7.5 minutes.
  • Level 3. Once every 5 minutes.
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Tier 18BondDetails ↓

What you deploy carries a piece of you.

Tier
18
Levels
3

Each level

  • Level 1. Your deployed being gains 5% of your Maximum Health.
  • Level 2. 10% of your Maximum Health.
  • Level 3. 15% of your Maximum Health.
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Tier 18Pierce ArmorDetails ↓

Steel remembers where it is weakest.

Tier
18
Levels
3

Each level

  • Level 1. +1 Armor Penetration.
  • Level 2. +2 total.
  • Level 3. +3 total.
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Tier 18Plague StrikeDetails ↓

Let the wound do the rest.

Tier
18
Levels
3

Each level

  • Level 1. Melee hits occasionally Disease the target: healing they receive falls 10%.
  • Level 2. Disease −20%; procs more often.
  • Level 3. Disease −30%; about once a minute.
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Tier 18Dragon MasterDetails ↓

For the day the sky catches fire.

Tier
18
Levels
3

Each level

  • Level 1. Awaits dragons.
  • Level 2. Awaits dragons.
  • Level 3. Awaits dragons.
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Tier 19Monolith DraftingDetails ↓

Raise stone that outlives kingdoms.

Tier
19
Levels
3

Each level

  • Level 1. Awaits monoliths.
  • Level 2. Awaits monoliths.
  • Level 3. Awaits monoliths.
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Tier 19Deathsoar JudgementDetails ↓

A verdict for the thing that blots the sun.

Tier
19
Levels
3

Each level

  • Level 1. Mark a target for Judgement: +1 Armor Penetration against it and an execute below 25% Health. 45 s cooldown.
  • Level 2. +2 Armor Penetration; 35 s cooldown.
  • Level 3. +3 Armor Penetration; 25 s cooldown.
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Tier 19DungeoneeringDetails ↓

Below the world, you are the native.

Tier
19
Levels
3

Each level

  • Level 1. Clearing a delve pays you one extra reward roll.
  • Level 2. Two extra reward rolls.
  • Level 3. Three extra reward rolls.
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Tier 19Weapon MasteryDetails ↓

Every weapon, understood completely.

Tier
19
Levels
3

Each level

  • Level 1. +2% damage with every weapon; weapons wear 10% slower. (Durability pending.)
  • Level 2. +4% total; 20% slower wear.
  • Level 3. +6% total; 30% slower wear.
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