Skills
There are no classes. You spend points on a ladder of skills, tier by tier, and each skill has 3 levels. Level text is read from the live game.
General skills come first. At tier 4 you may take one specialization.
Every level of every skill on this page costs 1 point.
Each opens from a tier 1 skill at level 3. They have their own page.
56 skills
Tier 1ArcheryDetails ↓
Steady hands and sharp eyes for every string and trigger.
- Tier
- 1
- Levels
- 3
Each level
- Level 1. +2% damage with bows, crossbows, and slings.
- Level 2. +4% damage total with bows, crossbows, and slings; +1 Precision with them.
- Level 3. +6% damage total; +2 Precision total. Unlocks Militia, Ranger, and Mercenary Training.
Tier 1CleaveDetails ↓
Put your weight behind every swing of blade, axe, and spear.
- Tier
- 1
- Levels
- 3
Each level
- Level 1. +2% damage with swords, axes, and spears.
- Level 2. +4% damage total with swords, axes, and spears; +1 Accuracy with them.
- Level 3. +6% damage total; +2 Accuracy total. Unlocks Knight, Legion, and Warrior Training.
Tier 1SkirmishingDetails ↓
An agile discipline of light weapons, mobility, and evasion.
- Tier
- 1
- Levels
- 3
Each level
- Level 1. Use Skirmisher weapons and Light Armor; +2% damage and +2 Evasion with Skirmisher weapons.
- Level 2. +4% damage and +4 Evasion totals with Skirmisher weapons.
- Level 3. +6% damage and +6 Evasion totals. Unlocks Assassin, Ninja, Gunslinger, and Thief Training.
Tier 1TacticsDetails ↓
Plan your assaults outside of battle to fight more efficiently.
- Tier
- 1
- Levels
- 3
Each level
- Level 1. Plans build while you are at peace; each damaging action spends one for +1% damage and +1 Accuracy. Hold up to 1.
- Level 2. Hold up to 2 plans.
- Level 3. Hold up to 3 plans. Unlocks Merchant, Crafter, Druid, and Explorer Training.
Tier 2ScavengeDetails ↓
Nothing a kill leaves behind goes to waste.
- Tier
- 2
- Levels
- 3
Each level
- Level 1. 5% chance of one bonus common material from kills.
- Level 2. Bonus-material chance becomes 10%.
- Level 3. Bonus-material chance becomes 15%.
Tier 2Hunter's EyeDetails ↓
See the seam in the armor before the shot leaves your hand.
- Tier
- 2
- Levels
- 3
Each level
- Level 1. +1 Precision with ranged weapons.
- Level 2. +2 Precision total with ranged weapons.
- Level 3. +3 Precision total with ranged weapons.
Tier 2ForagingDetails ↓
The land feeds those who know where to look.
- Tier
- 2
- Levels
- 3
Each level
- Level 1. 10% more yield when gathering plants. (Rare finds come later.)
- Level 2. Plant yield bonus becomes 20%.
- Level 3. Plant yield bonus becomes 30%.
Tier 2EnduranceDetails ↓
Outlast what you cannot outfight.
- Tier
- 2
- Levels
- 3
Each level
- Level 1. +3 Maximum Health; +3% healing received.
- Level 2. +6 Maximum Health total; +6% healing received total.
- Level 3. +9 Maximum Health total; +10% healing received total.
Tier 3BlacksmithingDetails ↓
Shape metal into edges and plates worth trusting.
- Tier
- 3
- Levels
- 3
Each level
- Level 1. 3% chance a common material is refunded when you craft. (Craft time and repair await crafting depth.)
- Level 2. Refund chance becomes 6%.
- Level 3. Refund chance becomes 10%.
Tier 3AlchemyDetails ↓
Distill the wild into bottles that bite back.
- Tier
- 3
- Levels
- 3
Each level
- Level 1. 3% craft-refund chance; your potions restore 5% more. (Craft time awaits crafting depth.)
- Level 2. 6% refund; potions 10% more.
- Level 3. 10% refund; potions 15% more.
Tier 3LeatherworkingDetails ↓
Cure, cut, and stitch hides into second skins.
- Tier
- 3
- Levels
- 3
Each level
- Level 1. 3% chance a common material is refunded when you craft. (Craft time and repair await crafting depth.)
- Level 2. Refund chance becomes 6%.
- Level 3. Refund chance becomes 10%.
Tier 3WoodworkingDetails ↓
Grain, joint, and patience.
- Tier
- 3
- Levels
- 3
Each level
- Level 1. 3% chance a common material is refunded when you craft. (Craft time and repair await crafting depth.)
- Level 2. Refund chance becomes 6%.
- Level 3. Refund chance becomes 10%.
Tier 5Troodont DoctrineDetails ↓
Old field lore on surviving what hunts you.
- Tier
- 5
- Levels
- 3
Each level
- Level 1. +1 Defense against monsters.
- Level 2. +2 Defense total against monsters.
- Level 3. +3 Defense total against monsters.
Tier 5CookingDetails ↓
A full belly fights harder.
- Tier
- 5
- Levels
- 3
Each level
- Level 1. Your meal buffs last 25% longer; 5% chance a meal is not consumed.
- Level 2. Buffs last 50% longer; preserve chance 10%.
- Level 3. Buffs last 100% longer; preserve chance 20%.
Tier 5Troll LoreDetails ↓
Know the brute before it knows you.
- Tier
- 5
- Levels
- 3
Each level
- Level 1. +4% damage against monsters. Offer a Morning Berry to recruit 1 troll.
- Level 2. +8% damage total against monsters. Recruit up to 2 trolls.
- Level 3. +12% damage total against monsters. Recruit up to 3 trolls.
Tier 5Relentless AssaultDetails ↓
Never give them a breath between blows.
- Tier
- 5
- Levels
- 3
Each level
- Level 1. +2 Haste (faster attack cycle).
- Level 2. +4 Haste total.
- Level 3. +6 Haste total.
Tier 7RicochetDetails ↓
One shot, two problems.
- Tier
- 7
- Levels
- 3
Each level
- Level 1. 10% chance a ranged hit bounces to a nearby enemy for 30% of the damage.
- Level 2. Bounce chance 20%; the bounce carries 35%.
- Level 3. Bounce chance 30%; the bounce carries 40%.
Tier 7HemorrhageDetails ↓
Wounds that keep working after the blade leaves.
- Tier
- 7
- Levels
- 3
Each level
- Level 1. Melee hits: 5% chance to Bleed for 20% of the hit.
- Level 2. 10% chance; Bleed becomes 30%.
- Level 3. 15% chance; Bleed becomes 40%.
Tier 7LongshotDetails ↓
Distance is a weapon.
- Tier
- 7
- Levels
- 3
Each level
- Level 1. +10 m range with ranged weapons; +5% damage at long range.
- Level 2. +20 m range; +10% at long range.
- Level 3. +30 m range; +15% at long range.
Tier 7CounterstrikeDetails ↓
Turn a dodge into an opening.
- Tier
- 7
- Levels
- 3
Each level
- Level 1. A real dodge or block primes your next attack: +10% damage. 12 s cooldown.
- Level 2. Primed bonus becomes 20%; cooldown 10 s.
- Level 3. Primed bonus becomes 30%; cooldown 8 s.
Tier 9SerenityDetails ↓
Stillness closes wounds.
- Tier
- 9
- Levels
- 3
Each level
- Level 1. Recover Health 20% faster while unaggressive; aggressive timer −10%.
- Level 2. Recovery becomes 40% faster; timer −20%.
- Level 3. Recovery becomes 60% faster; timer −30%.
Tier 9MercantilismDetails ↓
Every price has a better one underneath.
- Tier
- 9
- Levels
- 3
Each level
- Level 1. Shop margins improve 5% in your favor. (Listing fees await a marketplace.)
- Level 2. Margins become 10%.
- Level 3. Margins become 15%.
Tier 9Field MedicineDetails ↓
Patch fast, fight on.
- Tier
- 9
- Levels
- 3
Each level
- Level 1. Healing you give with consumables restores 10% more.
- Level 2. 20% more.
- Level 3. 30% more.
Tier 9OpportunistDetails ↓
Hit them while they're already hurting.
- Tier
- 9
- Levels
- 3
Each level
- Level 1. +5% damage to afflicted or crowd-controlled targets.
- Level 2. Bonus becomes 10%.
- Level 3. Bonus becomes 15%.
Tier 10Opening StrikeDetails ↓
Exploit an untouched foe with one perfect first blow.
- Tier
- 10
- Levels
- 3
Each level
- Level 1. Your first attack on a full-health monster deals +15% damage. Once per target per fight; never bosses or players.
- Level 2. Bonus becomes 25%.
- Level 3. Bonus becomes 35%.
Tier 10Shield ChargeDetails ↓
The wall advances.
- Tier
- 10
- Levels
- 3
Each level
- Level 1. With a shield: rush a target, briefly rooting it; +1 Defense in the rush. 24 s cooldown.
- Level 2. +2 Defense; cooldown 20 s.
- Level 3. +3 Defense; cooldown 16 s.
Tier 10MetallurgyDetails ↓
Read the ore; waste nothing.
- Tier
- 10
- Levels
- 3
Each level
- Level 1. Awaits ore refining.
- Level 2. Awaits ore refining.
- Level 3. Awaits ore refining.
Tier 10FortitudeDetails ↓
What weakens others washes off you.
- Tier
- 10
- Levels
- 3
Each level
- Level 1. Afflictions on you end 10% sooner; +0.5 Defense while afflicted.
- Level 2. 20% sooner; +1 Defense while afflicted.
- Level 3. 30% sooner; +1.5 Defense while afflicted.
Tier 12Trap MasteryDetails ↓
The ground itself takes your side.
- Tier
- 12
- Levels
- 3
Each level
- Level 1. Awaits traps.
- Level 2. Awaits traps.
- Level 3. Awaits traps.
Tier 12CartographyDetails ↓
A good map is half the journey.
- Tier
- 12
- Levels
- 3
Each level
- Level 1. Travel fares cost 10% fewer Wayfeathers. (Reveal radius awaits map reveal.)
- Level 2. Fares fall 20%.
- Level 3. Fares fall 30%.
Tier 12ProvokeDetails ↓
Make it your fight, on your terms.
- Tier
- 12
- Levels
- 3
Each level
- Level 1. Force a monster to attack you for 4 s (40 s cooldown).
- Level 2. 6 s taunt, 35 s cooldown.
- Level 3. 8 s taunt, 30 s cooldown.
Tier 12Beast LoreDetails ↓
Fang and claw hold no surprises for you.
- Tier
- 12
- Levels
- 3
Each level
- Level 1. +4% damage and +1 Defense against creatures; 5% bonus creature materials.
- Level 2. +8% and +2 totals; 10% materials.
- Level 3. +12% and +3 totals; 15% materials.
Tier 13PathfinderDetails ↓
The wild parts to let you through.
- Tier
- 13
- Levels
- 3
Each level
- Level 1. +3% move speed out of combat; travel fares −7%.
- Level 2. +6% speed total; fares −14%.
- Level 3. +9% speed total; fares −20%.
Tier 13Runic AttunementDetails ↓
Bind one rune's power to your blood: Ember, Stone, or Gale. Change it only at peace, once every five minutes.
- Tier
- 13
- Levels
- 3
Each level
- Level 1. Ember +5% staff damage · Stone +1 Defense, armor slows you 2% less · Gale +3% speed and +1 Accuracy.
- Level 2. Ember +10% · Stone +2 and 4% less · Gale +6% and +2.
- Level 3. Ember +15% · Stone +3 and 6% less · Gale +9% and +3.
Tier 13Rally CryDetails ↓
Your voice is a weapon your allies carry.
- Tier
- 13
- Levels
- 3
Each level
- Level 1. Rally nearby allies: +2% damage and +1 Accuracy. 60 s cooldown.
- Level 2. +4% and +2; 50 s cooldown.
- Level 3. +6% and +3; 40 s cooldown.
Tier 13Monster BaneDetails ↓
The wild learns to fear you back.
- Tier
- 13
- Levels
- 3
Each level
- Level 1. +5% damage against monsters.
- Level 2. +10% total.
- Level 3. +15% total.
Tier 15WardingDetails ↓
Curses find no purchase.
- Tier
- 15
- Levels
- 3
Each level
- Level 1. Awaits magic.
- Level 2. Awaits magic.
- Level 3. Awaits magic.
Tier 15BloodlustDetails ↓
Every kill feeds the next.
- Tier
- 15
- Levels
- 3
Each level
- Level 1. Player and elite kills grant a 30 s stack: +1% damage each. Max 3.
- Level 2. Max 5 stacks.
- Level 3. Max 7 stacks.
Tier 15TauntDetails ↓
Words that cut deeper than steel.
- Tier
- 15
- Levels
- 3
Each level
- Level 1. Mark a rival: −3% to their damage. 25 s cooldown.
- Level 2. −6%; 20 s cooldown.
- Level 3. −9%; 15 s cooldown.
Tier 15TriumphDetails ↓
Victory closes your wounds.
- Tier
- 15
- Levels
- 3
Each level
- Level 1. Player and elite kills restore 5% of your Maximum Health; ordinary kills 2%.
- Level 2. 10% restored; ordinary kills 4%.
- Level 3. 15% restored; ordinary kills 6%.
Tier 16SiegecraftDetails ↓
Walls are only a slower kind of door.
- Tier
- 16
- Levels
- 3
Each level
- Level 1. +10% damage to enemy buildings.
- Level 2. +20% total.
- Level 3. +30% total.
Tier 16Commanding PresenceDetails ↓
Yours fight harder within your shadow.
- Tier
- 16
- Levels
- 3
Each level
- Level 1. Your deployed beings gain 10% Maximum Health, +2% damage, +1 Defense.
- Level 2. 15% Health, +4% damage, +2 Defense totals.
- Level 3. 20% Health, +6% damage, +3 Defense totals.
Tier 16FatalityDetails ↓
Strike where life is thinnest.
- Tier
- 16
- Levels
- 3
Each level
- Level 1. +2 Precision.
- Level 2. +4 Precision total.
- Level 3. +6 Precision total.
Tier 16ExecutionerDetails ↓
End what is already ending.
- Tier
- 16
- Levels
- 3
Each level
- Level 1. +10% damage to living targets below 20% Health.
- Level 2. +20% total.
- Level 3. +30% total.
Tier 17HeroismDetails ↓
Legends are just people who stood back up.
- Tier
- 17
- Levels
- 3
Each level
- Level 1. +5 Maximum Health.
- Level 2. +10 Maximum Health total.
- Level 3. +15 Maximum Health total.
Tier 17CleanseDetails ↓
Burn the poison out by will alone.
- Tier
- 17
- Levels
- 3
Each level
- Level 1. Purge one negative effect. 90 s cooldown.
- Level 2. Cooldown 75 s.
- Level 3. Cooldown 60 s.
Tier 17FocusDetails ↓
The world narrows to the target.
- Tier
- 17
- Levels
- 3
Each level
- Level 1. +2 Accuracy.
- Level 2. +4 Accuracy total.
- Level 3. +6 Accuracy total.
Tier 17Last StandDetails ↓
Not yet. Not like this.
- Tier
- 17
- Levels
- 3
Each level
- Level 1. Survive lethal damage at 1 Health once every 10 minutes.
- Level 2. Once every 7.5 minutes.
- Level 3. Once every 5 minutes.
Tier 18BondDetails ↓
What you deploy carries a piece of you.
- Tier
- 18
- Levels
- 3
Each level
- Level 1. Your deployed being gains 5% of your Maximum Health.
- Level 2. 10% of your Maximum Health.
- Level 3. 15% of your Maximum Health.
Tier 18Pierce ArmorDetails ↓
Steel remembers where it is weakest.
- Tier
- 18
- Levels
- 3
Each level
- Level 1. +1 Armor Penetration.
- Level 2. +2 total.
- Level 3. +3 total.
Tier 18Plague StrikeDetails ↓
Let the wound do the rest.
- Tier
- 18
- Levels
- 3
Each level
- Level 1. Melee hits occasionally Disease the target: healing they receive falls 10%.
- Level 2. Disease −20%; procs more often.
- Level 3. Disease −30%; about once a minute.
Tier 18Dragon MasterDetails ↓
For the day the sky catches fire.
- Tier
- 18
- Levels
- 3
Each level
- Level 1. Awaits dragons.
- Level 2. Awaits dragons.
- Level 3. Awaits dragons.
Tier 19Monolith DraftingDetails ↓
Raise stone that outlives kingdoms.
- Tier
- 19
- Levels
- 3
Each level
- Level 1. Awaits monoliths.
- Level 2. Awaits monoliths.
- Level 3. Awaits monoliths.
Tier 19Deathsoar JudgementDetails ↓
A verdict for the thing that blots the sun.
- Tier
- 19
- Levels
- 3
Each level
- Level 1. Mark a target for Judgement: +1 Armor Penetration against it and an execute below 25% Health. 45 s cooldown.
- Level 2. +2 Armor Penetration; 35 s cooldown.
- Level 3. +3 Armor Penetration; 25 s cooldown.
Tier 19DungeoneeringDetails ↓
Below the world, you are the native.
- Tier
- 19
- Levels
- 3
Each level
- Level 1. Clearing a delve pays you one extra reward roll.
- Level 2. Two extra reward rolls.
- Level 3. Three extra reward rolls.
Tier 19Weapon MasteryDetails ↓
Every weapon, understood completely.
- Tier
- 19
- Levels
- 3
Each level
- Level 1. +2% damage with every weapon; weapons wear 10% slower. (Durability pending.)
- Level 2. +4% total; 20% slower wear.
- Level 3. +6% total; 30% slower wear.