Enhancement and infusion

The forge takes gear step by step past +20; infusion is permanent; the Frozen Seal insures a try.

SystemUpdated September 3, 2026

Weapons and armor are long-term investments. The same sword you craft on day one can be carried for months and grow the whole way.

The forge

Open a weapon or armor piece from your bag and choose Enhance. Each attempt costs crowns, and each success moves the item up one step. Steps run +1 to +20, then continue in tenths — +20.1, +20.2 and so on — up to the maximum.

  • Success is never guaranteed, and the odds fall as the item climbs.
  • A failed attempt costs the attempt. It never lowers the item.
  • The exact cost and chance of every step are on each item's page, straight from the server.

Backpacks enhance too, adding carrying capacity per step.

The Frozen Seal

A rare blueprint teaches the Frozen Seal. Holding one when you attempt an enhancement means a failure costs you nothing but the seal itself.

Frozen Seal ↗

Infusion

At a Metallurgy Station a weapon can be infused with a metal or a gem — once each, and forever. Fire Metal makes a weapon set what it hits alight; a gem raises its power by quality, from topaz up to diamond, and lets the forge carry it further than an ordinary weapon.

Metallurgy Station ↗

Fire Metal ↗

Gems

Past the level cap, every full EXP bar crafts a gem instead of a level. Which gem is a roll.

Jewelry ↗