The Game
A war drawn on real streets
Explore
The map is real
Crownfront anchors your character to real geography. The streets around you are the overworld — walk the world by tapping it, gather ore, wood, and wild fruit from the land, and mind what hunts there: wolves strike on sight, and trolls hoard their spoils under crooked huts.
Territory
Flags make it yours
Plant a flag and the ground around it becomes your claim. Your territory merges into one border; where it meets a rival's, a hard line divides you. Travel your flag network, extend it, and defend every meter you hold.
Progression
No classes — what you train is who you become
There is no class picker. Earn levels in the world, then spend them on the Skill Ladder — seventy skills across nineteen tiers, crowned by fourteen specializations from Gunslinger to Druid. Temper weapons past +20, armor yourself against the counters, and respec when you outgrow who you were.
One World
No realms. No transfers. One Crownfront.
Every player shares the same persistent world. There is no server select and no shard wall between you and anyone else — kingdoms, trade, and conflict exist in one connected world laid over the whole planet.
Society
Kingdoms rise together
Found a kingdom, raise its Hall, and chain kingdom flags outward until your border meets a rival's. Ranks and permissions, a shared vault, kingdom chat, and a capital that must not fall — burn a realm's Hall and its whole territory goes with it. Crownfront's endgame is political: land, allies, and the will to keep both.
Crownfront World — everyone, everywhere, one world
Rankings
One world, one ladder
Live global standings — every name here shares your map.